The following list of Use Cases has two uses: 1) to provide now players of Solar System with inspiration of how to create interesting characters within the boundaries of this scenario, 2) to guide the creation of Abilities, Keys and Secrets, as they point out what can be achieved and what sort of drama that is sought after.
Please notice that choosing one of the Use Cases isn't in any way a requirement for the players, nor selecting any of the connected crunch. They are simply here for inspiration.
The Family Guardian:
Key of Family Guardian
1xp - Speaks of the family
2xp - Puts the family before his own good
5xp - Gets into serious danger to protect the family
BO - Leave a family member in danger
The Seducer:
Key of the Kingmaker
1xp - Influence my King-to-be
2xp - My King-to-be follows my advice over someone else's
5xp - One of the rivals of my King-to-be is put out of competition
BO - Abandon the loser
Or…
Key of the Power-Digger
1xp - Attempt to be liked by someone powerful
2xp - Influence someone powerful
5xp - Gain a close tie to someone powerful
BO - Seize power for myself
The Tribal Leader:
Key of Tribal Leader
1xp - Speak of my ambitions for the tribe
3xp - Risk my life for the victory of my tribe
BO - Aid an enemy of the tribe
The Martyr:
Key of the Martyr
1xp - Preach the words of the Prophet
3xp - Take harm for trying to spread the Faith
BO - Blaspheme
The Adept of the Blade:
Key of the Adept of the Blade
1xp - Train your skills
2xp - Lose a duel
5xp - Win over a foe you have previously lost against
BO - Refuse a challenge