In this thread on The Forge I tried to work out some kind of rules for a space setting where the spaceships themselves were like characters.

Spaceships as Characters

This is a way to make ships work just like characters. If you would use this together with ordinary, human characters, you would probably need to have a clear idea of when the player leaves the perspective of her character to play the ship instead.

Pools for ships

Spaceships have the pools Structure, Power and Electronics. Structure is both how large and how well-built and robust the ship is, Power represents the reactor and drives of the ship and Electronics is connected to sensors as well as computers, wiring and stuff.

Abilities

There is a number of abilities that represent the ship's capabilities in different areas.

Secrets

Ships themselves have secrets, just like characters.

Spaceships as Equipment

This lighter variant of spaceship rules keep the focus more on the true player characters, which might be more in line with the Solar System philosophy.

With these rules, the Secret of Spaceship means that the character has access to and control over a spaceship in the fiction, and that she can establish a free Effect representing it with a roll of Pilot (I), Spaceship Command (R) or some other appropriate skill.

Specific attributes for the ship is handled by additional secrets which would give additional free Effects for escorting fighter wings or the like, or bonus dice in specific situations, or any other mechanic that might be appropriate for secrets in your campaign.

 
/home/country/public_html/beche32/simon/solar/data/pages/rules/spaceship_rules.txt · Last modified: 2009/03/19 10:34 (external edit)
 
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