This is my project of putting together a number of campaign settings for Solar System with crunch and suggested focal points, as well as example characters for each setting.
Solar System is made for growth stories, Eero Tuovinen writes in the booklet from Arkenstone Publishing, stories which revolve around the main protagonists. The settings presented in Solar Worlds are meant to serve as raw material and backdrop for those stories. That means one thing that is good to keep in mind while reading this: nothing is more important than the player characters! In fact, nothing in the game's setting even exists until it has entered play and the characters have interacted with it. The setting's sole purpose is to support your playing the game with your chosen protagonists.
The information here has three main functions:
We have written these texts as if they are canonical, “this is the way it is”, because we feel that is the best way to present what we think are really cool settings. But it is important that you remember that nothing we state here carries any weight for your campaign after you have chosen what to play. As soon as you have decided who the player characters are going to be, they are the only canonical in the world; everything around them is undecided until it enters play.
The free colonies of the Sandsmark Sector have been defeated and the federal government is anxious to solidify its rule over these distant parts of the stellar system. Space is huge out here and with faster-than-light travel a mere fantasy it can easily take weeks if not months to get anywhere.
In the shadowy underworld of The City freelance operators run the errands of organized crime as well as megacorporations and political interests. It is a world gone mad, where whiz-kid geniuses build supercomputers from scratch in the slums and elves and orcs walk the streets as regular people, where dragons rule the boardrooms and cyber samurai rule the streets.
The planet Arcadia is ruled by wilderness, despite the Kingdom of Man's battle for domination of the planet - 40.000 years of battle against the enigmatic High Ones in their towers, against the brutal Trogs that grow like mushrooms in the underground and the deep forests and the Corruption that always threaten to rend the Kingdom apart from inside, against Independencies that refuse the King's tribute and against the hostility of the planet itself.
~~DISCUSSION~~